Archive for the ‘pathfinder’ Category

Social Skills

Sense Motive can be rolled before the DM tells a lie. Depending on the result, he may roleplay the lie straight-faced or stumble awkwardly through it, contradicting himself.

Diplomacy is used to impart a character’s understanding of what the other party has to be gained and lost. It can be used to make it very clear why someone is better off going with your plan.